
We’ve even themed them on politcal badges from the period the game is set in.

Can you roll a jackpot? Retire before 1984? Become obese? Prove it and share with the world how much of a grafter you are. We’ve added 25 shiny new achievements to the game. We’ll be going quiet for a few months whilst we work on something new, but updates will still come and feedback will still be read. So please, continue to play and share your thoughts and we’ll continue improving the game. But when players send us their saves and we explore their worlds, it still gives us a special feeling. Development was too long, the project was too self-indulgent, design wasn’t simple enough. The lesson’s learnt during the development were nothing revolutionary. I think it should also progress the CarPG genre forward in ways other games have yet to try. It’s enjoyable work, and the theme and setting are interesting to me. We’re not yet in a position to reveal what the next game is, but we’re working on it now and fans of Jalopy should be pleased. Though major content updates for either game shouldn’t be expected anytime soon. Support will continue for Landlord’s Super in the form of bug fixes and quality of life updates and we’ll continue rebuilding the relationship with Excalibur. We’re not financially secure enough to take that risk at this time. The current worry from our side is taking on the risk of producing a content update, only for them to use it to promote another game ala Guangdong. Discussion based around how work on Jalopy can be continued. We’re in civil discussion with Excalibur once again, which is a step in the right direction. But even without the capital the Jalopy dream needn’t be dead in the water. As mentioned, Landlord’s is niche and it paying for itself to exist is a win in of itself. We’re nowhere near that number, but if we’re honest we expected that anyway. If we could hit a specific number, we’d be in a position to purchase these rights, and could get to work on a rerelease of Jalopy. We now had a best case scenario goal for Landlord’s release. But it has paid for it’s own development cycle which is more than most games, and more than it probably has any right to.īefore release, we’d reached out to Excalibur, the publisher of Jalopy, asking for a number to purchase the distribution rights from them. Critically and commercially it’s not set the world on fire. It’d be easy then, with the game taking such a long time to produce, and it not being in a current trendy genre, to say the game isn’t a hit. All the while presenting itself in the style of Peter Mitchell’s oft forgotten photography. Drawing from Greg’s time working up and down the country as a concrete (and later steel) erector. Landlord’s Super is also an incredibly self-indulgent creation. Available on one platform and currently only translated into 1 language (ignoring American). A simulation game framed around a piece of 1980s legislation. Landlord’s Super can comfortable be called niche. The game would have never turned into a fully fledge life sim without their unwavering patience, trust and support. So thank you.Īlso, big thanks to the Yogscast for taking a chance on the game way back in the end of 2018 when it was just a rough prototype of bricks and cement. This is especially impactful during a cost-of living crisis. We’re a micro studio of 2 people and getting a game to launch is both an emotional struggle and a financial one, so having people value our work really is everything for us. Whether you supported us during the Early Access period, waited for release or maybe couldn’t afford a copy but gave us a retweet anyway.

Firstly, Thanks to everyone who purchased Landlord’s Super.
